The Veil Map: Areas, Pylons, Gates & Controls

Every named area

Area list, checked 2026-09-13
AreaTypeWhat is thereSanity
The GladeSpawn townRunner village where you spawn. Stylist (race rerolls), church (Crusader trainer), Verdant Hollow (Florist trainer), potion seller, merchant, blacksmith. Goblin Army invasions and rain events happen here.Safe
The Maze (the Veil)Main labyrinthThe gate opens at night and closes by day. Chests, random item spots, explorer NPCs, roaming bosses. Several gates around the Glade lead into different sections.Drains at night; campfires and runner outposts restore it
Echohold / Echo HallTown in the mazePylon town. Vorax (Gladiator trainer) sits on a rock behind the merchant's building; Bobby the Blacksmith.Safe
Weeping CryptDungeonWraiths and armored skeletons. Hole behind the bookshelf leads to an elevator and a loot room with Stones of Accord and Idols of Hatred; the Cultist trainer is behind the loot room's back-right wall. The runner who carried the eye is at the far right.Drains
The CystHiveling zoneBroken church holds the Hive Disciple trainer; an elevator drops to the Forsaken Symbiote. Best 100-kill farm for the Duskwing quest.Drains
The TruthQuest areaHome of the Hivemind; part of the Hive Disciple quest.Drains
IronkeepTownCentral building, second-floor prison: Dash (Marauder trainer). The Marauder race starts here and ends in the Glade.Safe
Scorch BasinLava arenaImps, devils and Cambions (Fire Essence, Inferno Fork). Smelter Demon's arena.Drains
Shimmering SanctumRandom locationAppears in different maze spots. Hand the crystal-headed NPC any gem to be teleported to Sky's Reach.Drains
Sky's ReachSky islandCentral obelisk (claim it first), Cyrus the Sky Sentinel trainer on the left island, gem merchant higher up.Safe
SilverholdTownSuspicious Eye quest (Beholder) starts with the NPC in the rubble.Safe
WestfallTownAncient Bones main quest hub in the Disease Era.Safe
Runner's Camp / Runner OutpostsCampfire postsNPC guards fight mobs with you; counts as a campfire.Restores
The Crumbling RingBoss arenaThe Puppeteer spawns here at night.Drains
The Maw of DecayBoss arenaThe Festering Wound arena, entered with Festered Meat.Drains
Murmur (the mines)MinesLayton's side quest (15 monsters). Bob the binary NPC sits in a narrow crevice.Drains
The ColiseumMastery hubValor, the War Emperor (Melee Mastery Oath). From the merchant, go through the gate and hug the right.Drains
Blue mushroom areaMastery hubThunder (Magic Mastery Oath). Enter through the Stylist-side gate and hug the left. No sanity drain, so it is safe at night.Safe
The CastleLoot zoneLibrary and theater loot rooms, Carvos on the second floor back-left (resets your Mastery Oath), a 4,000 HP vacuum boss behind the statue quest. From the runners in the Glade, hug the left.Drains
The PaleSecond eraReached through any of the Glade's gates after the Festering Wound. Manaloth (Silk King, Crowned Nothing), Sunder Chapel (the Unfinished), the crystal (Cell of Life). Floating swords and hammers as mobs.No campfires in Manaloth; bring potions
The Pale BeyondEndgame zoneChests can drop the Vampire Talisman; the Scourge of Disease mastery unlock lives here.Drains
Camp ZeroPale campShrouded waypoint at the back; the flame door for the Shrouded race.Safe
Twenty ShelvesHidden libraryReached from the potions-side gate of the Glade (about 16515, 2251 on the radar). The wizard converts a legendary weapon plus 100 Offerings into the Spellweaver; the open book starts the Bell quest.Drains
Forsaken HeavenBell arenaFloating ruins you are carried to after ringing the bell at the Bell Tower obelisk.Unknown
Lone PillarLandmarkAsmodeus, the Duskwing trainer, stands on the statue at night only.Drains
Nebula ComplexNamed areaSearched for by players; no creator route documented yet.Unknown

Pylons and obelisks

Pylons are waypoints. Interact with one to unlock it, then teleport between any unlocked pylons from any other pylon. Obelisks with a glowing orb on each side work the same way. Pylons are the only way into the maze by day when the gate is shut, and the central Sky's Reach obelisk saves you from finding the Shimmering Sanctum again.

PC controls

KeyAction
TABInventory
W + WSprint
QDash
M1Attack
RCritical attack
FWeave (dodge; five in a row = +25% universal damage)
CAura
GClass ability (per Red and Jozu)
T / V / YWeapon abilities (rare and above)
HHealth pack (Deepshaken)
EInteract / refight the Unfinished at its grave

Keybinds from the Fandom Controls page, with the F, G and H bindings as used on stream by Red, Jozu and Deepshaken.

Map data checked:

Map FAQ

How do I get into the maze during the day?

The main gate only opens at night. Teleport in through any pylon you have already unlocked, or use one of the other gates around the Glade (the potions-side gate leads toward the Twenty Shelves, the Stylist-side gate toward the blue mushroom area).

How do pylons work?

Pylons are waypoints. Interact with one to unlock it, then teleport between any unlocked pylons from any other pylon. Obelisks with a glowing orb on each side work the same way. Pylons are the only way into the maze by day when the gate is shut, and the central Sky's Reach obelisk saves you from finding the Shimmering Sanctum again.

Where is the Shimmering Sanctum?

It appears in random spots inside the maze; there is no fixed route. Once you reach Sky's Reach through it, claim the central obelisk so you never need to find it again.

How do I get to the Pale?

Beat the Festering Wound to end the Disease Era, then enter through any of the Glade's gates; every gate leads to the Pale. Manaloth has no campfires, so bring sanity potions.

Is there a full map of The Veil?

Not an official one. The radar on screen shows coordinates, which is how creators share locations (the Twenty Shelves is around 16515, 2251). The Compass game pass adds cardinal directions.