PvE ranks follow the tester-backed list Jozu published on September 7, cross-checked with Roblofix and Dr. Saiko; the note on each class says where it lands in PvP.
S Tier
Name
Role
Why
Crusader
Support / healer
Aura beam heals the party, Sacred Sanctuary gives regen and resistance. PvP: B, countered by bleed.
A Tier
Name
Role
Why
Gladiator
Bruiser
Rage aura is a 40% universal damage boost as a primary (25% in a hybrid), no dash. PvP: A, was rated S until Cultist's stun was tested.
Duskwing
Grappler / counter
Tendril grapple for +50% damage and a 9-second-cooldown counter that grants 3 seconds of invincibility. PvP: A.
Florist
PvE damage / heal
Poison vine dash, flower burst that heals allies and damages enemies, poison pools. PvP: C, the aura is easily zoned.
B Tier
Name
Role
Why
Sky Sentinel
Summoner (Offerings)
+1 summon slot, ice-burst dash, guardian summons and a stomp that buffs summons 20% and heals them 40%. PvP: A, summons are hard to fight through.
C Tier
Name
Role
Why
Cultist
Sanity summoner
False Image clones cost 5 HP each; the domain drains 15 sanity every 3 seconds and stuns. PvP: S with Gloomhook lethality.
Hive Disciple
Rot debuffer
Everything applies Rot, so it is useless against rot-immune enemies. PvP: S, the grab is a free combo starter and rot spreads.
D Tier
Name
Role
Why
Marauder
Mobility
Flash Step dash and Vanishing Gambit teleport-stun, no damaging move and -10% resistance. PvP: A, Vanishing Gambit is a combo starter.
Tier list revised:
Every class costs 30 Sins or Offerings and 1,000 Silver; unlock steps are on the classes page and the hybrid loadouts creators run are in the builds guide.